Implement Euler angle representation of six-degrees-of-freedom equations of motion (2025)

Table of Contents
Description Limitations Ports Input Fxyz(N) — Applied forcesthree-element vector Mxyz(N-m) — Applied moments three-element vector Output Ve — Velocity in flat Earth reference framethree-element vector Xe — Position in flat Earth reference frame three-element vector φ θ ψ (rad) — Euler rotation angles three-element vector DCMbe — Coordinate transformation 3-by-3 matrix Vb — Velocity in the body-fixed frame three-element vector ωb (rad/s) — Angular rates in body-fixed axes three-element vector dωb/dt — Angular accelerations three-element vector Abb — Accelerations in body-fixed axesthree-element vector Abe — Accelerations with respect to inertial frame three-element vector Parameters Main Units — Input and output unitsMetric (MKS) (default) | English (Velocity in ft/s) | English (Velocity in kts) Mass Type — Mass type Fixed (default) | Simple Variable | Custom Variable Representation — Equations of motion representation Euler Angles (default) | Quaternion Initial position in inertial axes [Xe,Ye,Ze] — Position in inertial axes [0 0 0] (default) | three-element vector Initial velocity in body axes [U,v,w] — Velocity in body axes [0 0 0] (default) | three-element vector Initial Euler orientation [roll, pitch, yaw] — Initial Euler orientation [0 0 0] (default) | three-element vector Initial body rotation rates [p,q,r] — Initial body rotation [0 0 0] (default) | three-element vector Initial mass — Initial mass 1.0 (default) | scalar Inertia — Inertia eye(3) (default) | scalar Include inertial acceleration — Include inertial acceleration port off (default) | on State Attributes Position: e.g., {'Xe', 'Ye', 'Ze'} — Position state name '' (default) | comma-separated list surrounded by braces Velocity: e.g., {'U', 'v', 'w'} — Velocity state name '' (default) | comma-separated list surrounded by braces Euler rotation angles: e.g., {'phi', 'theta', 'psi'} — Euler rotation state name '' (default) | comma-separated list surrounded by braces Body rotation rates: e.g., {'p', 'q', 'r'} — Body rotation state names '' (default) | comma-separated list surrounded by braces Algorithms References Extended Capabilities C/C++ Code Generation Generate C and C++ code using Simulink® Coder™. Version History See Also Topics MATLAB Command Americas Europe Asia Pacific FAQs

Implement Euler angle representation of six-degrees-of-freedom equations of motion

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  • Implement Euler angle representation of six-degrees-of-freedom equations ofmotion (1)

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Libraries:
Aerospace Blockset / Equations of Motion / 6DOF

Description

The 6DOF (Euler Angles) block implements the Euler angle representation of six-degrees-of-freedom equations of motion, taking into consideration the rotation of a body-fixed coordinate frame (Xb, Yb, Zb) about a flat Earth reference frame (Xe, Ye, Ze). For more information about these reference points, see Algorithms.

Limitations

The block assumes that the applied forces act at the center of gravity of the body, and that the mass and inertia are constant.

Ports

Input

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Applied forces, specified as a three-element vector in body-fixed axes. For more information on the frame, see Body Coordinates.

Data Types: double

Applied moments, specified as a three-element vector in body-fixed axes. For more information on the frame, see Body Coordinates.

Data Types: double

Output

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Velocity in the flat Earth reference frame, returned as a three-element vector.

Data Types: double

Position in the flat Earth reference frame, returned as a three-element vector.

Data Types: double

Euler rotation angles [roll, pitch, yaw] defining an intrinsic x-y-z rotation, as a three-element vector, in radians. Yaw, pitch, and roll angles are applied using the z-y-x rotation sequence, such as angle2dcm(yaw,pitch,roll,"ZYX").

Data Types: double

Coordinate transformation from flat Earth axes to body-fixed axes, returned as a 3-by-3 matrix.

Data Types: double

Velocity in the body-fixed frame, returned as a three-element vector.

Data Types: double

Angular rates in body-fixed axes, returned as a three-element vector, in radians per second.

Data Types: double

Angular accelerations in body-fixed axes, returned as a three-element vector, in radians per second squared.

Data Types: double

Accelerations in body-fixed axes with respect to body frame, returned as a three-element vector.

Data Types: double

Accelerations in body-fixed axes with respect to inertial frame (flat Earth), returned as a three-element vector. You typically connect this signal to the accelerometer.

Dependencies

This port appears only when the Include inertial acceleration check box is selected.

Data Types: double

Parameters

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Main

Input and output units, specified as Metric (MKS), English (Velocity in ft/s), or English (Velocity in kts).

UnitsForcesMomentAccelerationVelocityPositionMassInertia
Metric (MKS) NewtonNewton-meterMeters per second squaredMeters per secondMetersKilogramKilogram meter squared
English (Velocity in ft/s) PoundFoot-poundFeet per second squaredFeet per secondFeetSlugSlug foot squared
English (Velocity in kts) PoundFoot-poundFeet per second squaredKnotsFeetSlugSlug foot squared

Programmatic Use

Block Parameter: units
Type: character vector
Values: Metric (MKS) | English (Velocity in ft/s) | English (Velocity in kts)
Default: Metric (MKS)

Mass type, specified according to the following table.

Mass TypeDescriptionDefault for
Fixed

Mass is constant throughout the simulation.

  • 6DOF (Euler Angles)

  • 6DOF (Quaternion)

  • 6DOF Wind (Wind Angles)

  • 6DOF Wind (Quaternion)

  • 6DOF ECEF (Quaternion)

Simple Variable

Mass and inertia vary linearly as a function of mass rate.

  • Simple Variable Mass 6DOF (Euler Angles)

  • Simple Variable Mass 6DOF (Quaternion)

  • Simple Variable Mass 6DOF Wind (Wind Angles)

  • Simple Variable Mass 6DOF Wind (Quaternion)

  • Simple Variable Mass 6DOF ECEF (Quaternion)

Custom Variable

Mass and inertia variations are customizable.

  • Custom Variable Mass 6DOF (Euler Angles)

  • Custom Variable Mass 6DOF (Quaternion)

  • Custom Variable Mass 6DOF Wind (Wind Angles)

  • Custom Variable Mass 6DOF Wind (Quaternion)

  • Custom Variable Mass 6DOF ECEF (Quaternion)

The Simple Variable selection conforms to the previously described equations of motion.

Programmatic Use

Block Parameter: mtype
Type: character vector
Values: Fixed | Simple Variable | Custom Variable
Default: Simple Variable

Equations of motion representation, specified according to the following table.

RepresentationDescription

Euler Angles

Use Euler angles within equations of motion.

Quaternion

Use quaternions within equations of motion.

The Quaternion selection conforms the equations of motion in Algorithms.

Programmatic Use

Block Parameter: rep
Type: character vector
Values: Euler Angles | Quaternion
Default: 'Euler Angles'

Initial location of the body in the flat Earth reference frame, specified as a three-element vector.

Programmatic Use

Block Parameter: xme_0
Type: character vector
Values: '[0 0 0]' | three-element vector
Default: '[0 0 0]'

Initial velocity in body axes, specified as a three-element vector, in the body-fixed coordinate frame.

Programmatic Use

Block Parameter: Vm_0
Type: character vector
Values: '[0 0 0]' | three-element vector
Default: '[0 0 0]'

Initial Euler orientation angles [roll, pitch, yaw], specified as a three-element vector, in radians. Euler rotation angles are those between the body and north-east-down (NED) coordinate systems.

Programmatic Use

Block Parameter: eul_0
Type: character vector
Values: '[0 0 0]' | three-element vector
Default: '[0 0 0]'

Initial body-fixed angular rates with respect to the NED frame, specified as a three-element vector, in radians per second.

Programmatic Use

Block Parameter: pm_0
Type: character vector
Values: '[0 0 0]' | three-element vector
Default: '[0 0 0]'

Initial mass of the rigid body, specified as a double scalar.

Programmatic Use

Block Parameter: mass_0
Type: character vector
Values: '1.0' | double scalar
Default: '1.0'

Inertia of the body, specified as a double scalar.

Dependencies

To enable this parameter, set Mass type to Fixed.

Programmatic Use

Block Parameter: inertia
Type: character vector
Values: eye(3) | double scalar
Default: eye(3)

Select this check box to add an inertial acceleration port.

Dependencies

To enable the Ab ff port, select this parameter.

Programmatic Use

Block Parameter: abi_flag
Type: character vector
Values: 'off' | 'on'
Default: off

State Attributes

Assign unique name to each state. You can use state names instead of block paths during linearization.

  • To assign a name to a single state, enter a unique name between quotes, for example, 'velocity'.

  • To assign names to multiple states, enter a comma-delimited list surrounded by braces, for example, {'a', 'b', 'c'}. Each name must be unique.

  • If a parameter is empty (' '), no name assignment occurs.

  • The state names apply only to the selected block with the name parameter.

  • The number of states must divide evenly among the number of state names.

  • You can specify fewer names than states, but you cannot specify more names than states.

    For example, you can specify two names in a system with four states. The first name applies to the first two states and the second name to the last two states.

  • To assign state names with a variable in the MATLAB® workspace, enter the variable without quotes. A variable can be a character vector, cell array, or structure.

Position state names, specified as a comma-separated list surrounded by braces.

Programmatic Use

Block Parameter: xme_statename
Type: character vector
Values: '' | comma-separated list surrounded by braces
Default: ''

Velocity state names, specified as comma-separated list surrounded by braces.

Programmatic Use

Block Parameter: Vm_statename
Type: character vector
Values: '' | comma-separated list surrounded by braces
Default: ''

Euler rotation angle state names, specified as a comma-separated list surrounded by braces.

Programmatic Use

Block Parameter: eul_statename
Type: character vector
Values: '' | comma-separated list surrounded by braces
Default: ''

Body rotation rate state names, specified comma-separated list surrounded by braces.

Programmatic Use

Block Parameter: pm_statename
Type: character vector
Values: '' | comma-separated list surrounded by braces
Default: ''

Algorithms

The 6DOF (Euler Angles) block uses these reference frame concepts.

  • The origin of the body-fixed coordinate frame is the center of gravity of the body, and the body is assumed to be rigid, an assumption that eliminates the need to consider the forces acting between individual elements of mass.

    The flat Earth reference frame is considered inertial, an excellent approximation that allows the forces due to the Earth motion relative to the "fixed stars" to be neglected.

    Implement Euler angle representation of six-degrees-of-freedom equations ofmotion (3)

  • Translational motion of the body-fixed coordinate frame, where the applied forces [Fx Fy Fz]T are in the body-fixed frame, and the mass of the body m is assumed constant.

    F¯b=[FxFyFz]=m(V¯˙b+ω¯×V¯b)Abb=[u˙bv˙bw˙b]=1mF¯bω¯×V¯bAbe=1mFbV¯b=[ubvbwb],ω¯=[pqr]

  • The rotational dynamics of the body-fixed frame, where the applied moments are [L M N]T, and the inertia tensor I is with respect to the origin O.

    M¯B=[LMN]=Iω¯˙+ω¯×(Iω¯)I=[IxxIxyIxzIyxIyyIyzIzxIzyIzz]

  • The relationship between the body-fixed angular velocity vector, [p q r]T, and the rate of change of the Euler angles, [ϕ˙θ˙ψ˙]T, are determined by resolving the Euler rates into the body-fixed coordinate frame.

    [pqr]=[ϕ˙00]+[1000cosϕsinϕ0sinϕcosϕ][0θ˙0]+[1000cosϕsinϕ0sinϕcosϕ][cosθ0sinθ010sinθ0cosθ][00ψ˙]J1[ϕ˙θ˙ψ˙]

    Inverting J then gives the required relationship to determine the Euler rate vector.

    [ϕ˙θ˙ψ˙]=J[pqr]=[1(sinϕtanθ)(cosϕtanθ)0cosϕsinϕ0sinϕcosθcosϕcosθ][pqr]

References

[1] Stevens, Brian, and Frank Lewis, Aircraft Control and Simulation. Hoboken, NJ: Second Edition, John Wiley & Sons, 2003.

[2] Zipfel, Peter H., Modeling and Simulation of Aerospace Vehicle Dynamics. Reston, Va: Second Edition, AIAA Education Series, 2007.

Extended Capabilities

C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.

Version History

Introduced in R2006a

See Also

6DOF (Quaternion) | 6DOF ECEF (Quaternion) | 6DOF Wind (Quaternion) | 6DOF Wind (Wind Angles) | Custom Variable Mass 6DOF (Euler Angles) | Custom Variable Mass 6DOF (Quaternion) | Custom Variable Mass 6DOF ECEF (Quaternion) | Custom Variable Mass 6DOF Wind (Quaternion) | Custom Variable Mass 6DOF Wind (Wind Angles) | Simple Variable Mass 6DOF (Euler Angles) | Simple Variable Mass 6DOF (Quaternion) | Simple Variable Mass 6DOF ECEF (Quaternion) | Simple Variable Mass 6DOF Wind (Quaternion) | Simple Variable Mass 6DOF Wind (Wind Angles)

Topics

  • About Aerospace Coordinate Systems

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Implement Euler angle representation of six-degrees-of-freedom equations ofmotion (4)

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Implement Euler angle representation of six-degrees-of-freedom equations of
motion (2025)

FAQs

What is the 6DOF Euler angle? ›

The 6DOF (Euler Angles) block implements the Euler angle representation of six-degrees-of-freedom equations of motion, taking into consideration the rotation of a body-fixed coordinate frame (Xb, Yb, Zb) about a flat Earth reference frame (Xe, Ye, Ze).

How do you solve for Euler angles? ›

Given a rotation matrix R, we can compute the Euler angles, ψ, θ, and φ by equating each element in R with the corresponding element in the matrix product Rz(φ)Ry(θ)Rx(ψ). This results in nine equations that can be used to find the Euler angles. Starting with R31, we find R31 = − sin θ.

How do you convert Euler angles to rotation matrix? ›

rotm = eul2rotm( eul ) converts a set of Euler angles, eul , to the corresponding rotation matrix, rotm . When using the rotation matrix, premultiply it with the coordinates to be rotated (as opposed to postmultiplying). The default order for Euler angle rotations is "ZYX" .

What is the difference between rotation matrix and Euler angles? ›

Unlike Euler angles, rotation matrices require no assumptions about the order of elemental rotations. A given rotation can be described by many different sets of Euler angles depending on the order of elemental rotations, etc. But for any given rigid-body rotation, there is one and only one rotation matrix.

What is a 6DoF model? ›

3 degrees of freedom (3DoF) refers to the 3 rotational axes, which allow turning left/right, looking up/down, and tilting the view. 6 degrees of freedom (6DoF) includes 3 additional translational degrees, which allow moving to the left/right, forwards/backwards, and upwards/downwards.

What is Euler angle representation? ›

Euler angles can be defined by intrinsic rotations. The rotated frame XYZ may be imagined to be initially aligned with xyz, before undergoing the three elemental rotations represented by Euler angles. Its successive orientations may be denoted as follows: x-y-z or x0-y0-z0 (initial)

What are the 12 Euler angle sequences? ›

Consequently, of all these 216 combinations, there exist only twelve unique meaningful ordered sequences of rotations, or twelve Euler angle conventions: XYX, XYZ, XZX, XZY, YXY, YXZ, YZX, YZY, ZXY, ZXZ, ZYX, ZYZ.

What is the Euler matrix formula? ›

A matrix generalization of Euler identity e^(ix) = cosx + i sinx.

How do you combine two Euler angles? ›

To combine two Euler Angle rotations, you need to convert them into rotation matrices first and then multiply them together. Afterward, you can convert the product matrix to Euler Angle representation.

What are the disadvantages of Euler angles? ›

The primary problem with Euler angles is that they contain singularities at 0 or 90 degrees that lead to gimbal lock. When this occurs, 2 axes are parallel and it is not possible to rotate independently about the about a third “locked” axis.

Does order matter for Euler angles? ›

Notice that order of rotations matter a LOT. If you pitch by 90 degrees and then roll by 90 degrees, vs. if you roll by 90 degrees then pitch by 90 degrees are going to produce DIFFERENT orientations.

What is the inverse of the Euler angle? ›

The inverse of an Euler angle (ϕ,θ,ψ) with convention ABC is another set of Euler angles (−ψ,−θ,−ϕ) with convention CBA. This is quite convenient when an ABA convention is used, because the reverse convention is the same as the forward.

What is the name of the 6dof? ›

The six degrees of freedom: forward/back, up/down, left/right, yaw, pitch, roll.

What are the 12 sets of Euler angles? ›

Sets of Euler Angles

In this way, one can obtain 12 different rotations, depending on which axes one chooses: 1-2-1, 1-3-1, 2-1-2, 2-3-2, 3-1-3, 3-2-3; 1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1. The angles involved in these rotations are called the Euler angles.

What are the 3 1 3 Euler angles? ›

The Euler angle defines the angle the frame is rotated around the specified axis. For instance, with an Euler Sequence of "3-1-3" as set above, the first Euler Angle is a rotation about the z-axis, the second rotation is about the x-axis, and the final rotation is about the new z-axis.

What is the XYZ Euler angle convention? ›

In the case of the mobile XYZ Euler angle convention, if the z' axis of frame F' is parallel to the x axis of frame F, there are infinite pairs of α and γ that will define the same orientation. Obviously, you only need one to define your desired orientation, so we have arbitrarily set α to be equal to zero.

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